Setting up a new game
- Each player shuffle their decks, and draw 7 cards from the deck into their hands
- After drawing, each player tell if they prefer to go first or second.
If there is no agreement, it is decided randomly who goes first, f.x. by coin flip. - The player going first pick 3 cards to keep and discard the rest
- Then the second player pick 4 cards to keep and discard the rest
- Both players place the rest of their deck as their main pile
Every round the active player may
- First
- Add one control counter
- Reset all control counters
- Make all robots ready
- Draw one card from his main pile
- Then
- Play a number of cards from his hand (limited by his available energy)
- Robots are placed resting (turned sideways) on the table
- Robots stay on the table until defeated
- Trick cards are used once or attached to a robot
- Attack with a number of ready robots (not resting)
- the robots are resting after attacking
- Activate a number of ready robots that have “activate to…”
- the robots are resting after activating
- Play a number of cards from his hand (limited by his available energy)
- Finally
- End the round and begin the round of the next player
Note that inside the “first” and “then” block, the player can do the actions in any order, like activating a robot before playing a card.
In combat
- Attacking robots may target any robot
- Players may only be targeted if no defending robots are active and none have “blocking”
- When a robot is targeted, attacker and defender apply their heat = Power (P) to each other.
- If a robot takes at least the same heat in one round as its capacity of heat (C), a 1K temperature increase counter is placed on the robot.
- This heat may be taken from several attacks and activated abilities in the same round
- When a robot has at least the same amount of temperature increase counters as its critical temperature increase (ΔT), it is defeated.
- If a player takes heat, he adds heat counters. When the player reach 20 kJ of heat counters, he is defeated.
- When a battle card is defeated, it is placed in its player’s discard pile along with any attached trick cards.
- These rules are modified by card special abilities
Multiattack – When two or more robots attack the same defending robot
- The defending robot receive damage from all attackers
- The defending robot apply its heat to a single attacker
- The defending player choose which attacker takes damage
Details of the game
- When a player has used up his main pile of cards, he shuffles his discard pile and use it as his main pile.
- Robot cards that has attacked or activated are turned sideways to indicate that they are resting.
- Counters (fx. coins) or dice are used to keep track of available energy, player heat and robots with counters (temperature increase, mass).
- Trick cards go to the discard pile after use – unless they attach to a robot.
Making decks
- Only one copy of a card can be used in a deck for every 10 cards in the deck.
- Exception: Cards with mass production special ability.
- Players should play with decks of approximately the same size, usually about 45.
- The rules for making decks can be ignored if all players agree
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